
Recorded from crystal goblets struck, rubbed and shattered by hand, layered with natural elemental textures
Crystal Sounds
The music hidden inside light and ice
Compatible con Native Instruments Kontakt (versión 7 o superior). Se requiere la versión Full de Kontakt para evitar el modo Demo.
Crystal Sounds began with a single struck goblet that rang out and refused to fade. That resonance — thin, pure, endlessly sustaining — became the seed of this entire library.
Every layer was captured from real crystal goblets — struck, rubbed and shattered by hand — and layered with natural elemental textures: falling rocks, cracking ice, wind, colliding crystals and running water. Nothing here is synthesized from nothing; every texture began as a vibration in the physical world.
The result is an instrument for moments of clarity and wonder — for scenes where light seems to make a sound of its own.
Inside The Instrument
The real Crystal Sounds interface

Listen
Demo Tracks
Demo tracks · preview mode — full audio available after purchase
Atmospheres
Textures
Playable Instruments
Features
- 12 deep-sampled instruments built from crystal goblets — struck, rubbed and shattered by hand
- Elemental texture layers: falling rocks, cracking ice, wind, colliding crystals and running water
- Custom Kontakt UI with Attack, Release, Sustain and Decay performance macros
- Built-in Texture, Delay and Reverb effects macros for instant sound design
Requirements
- Kontakt 7 or later — Full version required (runs in Demo mode on Kontakt Player)
- 16 GB RAM recommended
- Free disk space for the full sample content
- macOS 12+ or Windows 10+
Full Version of Kontakt Required
Gallery

Struck Glass
Cracking Ice
Glass ResonanceFrequently Asked Questions
Yes. Crystal Sounds requires the full version of Kontakt 7 or later — it will run in Demo mode (time-limited, with audio interruptions) in the free Kontakt Player.
Yes — the raw, unprocessed source recordings are included alongside the finished instruments.
Yes. A single-user license covers use in any commercial composition, game, or media project.
